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Devlog
Devlog #7: Critical Resonance
March 26, 2026
by
AtomicAllies
#Update
The fleet has officially entered a state of Critical Mass. This update represents the largest mechanical shift since the project began. We’ve moved away from standard RPG tropes and fully embraced t...
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Devlog #6: The Great Divide & Nonmetal Supremacy
March 19, 2026
by
AtomicAllies
1
#Update
As we move closer to our goal of a stable 118-element fleet, we’ve realized that sometimes, to move forward, you have to break things apart. This update introduces Fission mechanics , a massive over...
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Devlog #5: Visual Juice, New Gear, and "Smart" Stability
March 18, 2026
by
AtomicAllies
1
#update
This update is all about Feedback . We wanted every action—from a successful fusion to a victory in the field—to feel impactful, rewarding, and clear. 1. The Lab’s New "Pop" (Visual Overhaul) We...
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Devlog #4 The Full Periodic Table & The Great Assassin Nerf
March 15, 2026
by
AtomicAllies
1
#Update
The L.U.M.N. system has reached 100% data synchronization. This is our biggest update yet, moving Atomic Allies closer to a "Gold" state for the App Store. 1. 118 Elements, 118 Unique Moves It’s off...
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Devlog #3 - First Batch of Special Moves
March 12, 2026
by
AtomicAllies
1
#Update
The Lab has been busy! We’ve just pushed a significant update to the Atomic Allies alpha. This patch focuses on giving our elements their own unique voices in combat and making sure new Catalysts ha...
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Devlog #2: Fusion Refined & Ship Systems Online
March 10, 2026
by
AtomicAllies
1
#Update
Greetings, Catalysts! The lab has been huming with activity since our last update. Your feedback from the initial surveys has been instrumental in the games development. Here is what’s new in the la...
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Atomic Allies is live!
March 08, 2026
by
AtomicAllies
1
#Release
Dev Log #1: The Catalyst’s Journey Begins Hello, everyone! I am thrilled to finally share a playable vertical slice of Atomic Allies. This project started with a simple question: What if the Periodi...
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